Sep/092
Comic Making Lesson 2 – Planning
Welcome back, boys and girls, to my half-lecture, half-tutorial, all whatsit lessons on comic making. At least comic making from my own point of view.
In the end we are all students, I’m also still learning but that can’t stop me from passing on my wisdom of dubious quality. Keep in mind my lessons are general guidelines, there is no one way to draw comics, but as I revealed in lesson 1 there are several annoying cliches, rookie mistakes, and things you might want to avoid in order to keep an audience’s attention.
This lesson will be about the process of planning out a comic itself. I’ll be using my one-shot Mage Knights as an example.
Aug/097
Comic Making Lesson 1 – General Tips
When I asked my loyal slaves fans what sort of tutorials they’d like to see from me one that came up was comic making. Namely paneling, though one person asked about world-building and such. There’s alot of how-to drawing tutorials out there but I’ve never been into that sort of thing, not even with the really really old tutorials I used to do that the more adventurous of you could still find.
So consider these posts about comic making to be a series of lectures. The sort of disorganized, questionably helpful lectures you’d get from most aspergian college professors. I’m reluctant to get into the heavy duty technical stuff all at once (especially given my own comics process is haphazard and “learn as I go along”ish), though I’ll be using parts of my current project as an example in the future. For now I just want to go over some tips and tricks and mainly things to avoid.

