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Dec/09
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Silent Hill: Shattered Memories

 Silent Hill: Shattered MemoriesI was genuinely excited when I heard Silent Hill 1 was getting the remake treatment on the Wii. I never played the first one, so the idea of getting to play it with updated graphics sounded good to me.

Sure American companies have been making terrible Silent Hill games lately, but how can they screw up just taking Silent Hill 1’s gameplay and script and making the game again?

Well they could screw it up by deciding to make this a “re-imagining” rather than a remake, and by being developer Climax Studios the people behind Silent Hill Origins. Great. And like always, Climax has friggin’ missed the point of Silent Hill.

And the first point they fail on is the idea that “Silent Hill is psychological.”  True, Silent Hill games do have that reputation, however it was Silent Hill 2 that set that precedent. And their definition of “psychological” isn’t the subtle, nightmarish Freudian imagery of Silent Hills 2 and 3, no no, it’s making the player take a laughably rudimentary psych test at the beginning of the game. And to add to the fun every time you boot up the game you’re greeted by an obnoxious bright red screen that warns you that it will psychologically profile you and use this information against you. Woooo scary.

Harry Mason Shattered Memories Silent Hill: Shattered MemoriesThere’s a problem here though. This is not some open-ended game where the person you’re playing is a blank slate of an avatar for you to put yourself into. It’s a very linear game with a very specific story where you’re taking on the role of the legendary Harry Mason. And that’s a problem too, Harry Mason is not James Sunderland, he was never characterized as a mental train wreck, he was just a widower and a good father desperately searching for his daughter in the face of an occult nightmare summoned by a crazy cult. The monsters and atmosphere didn’t stem from his psyche, but Alessa’s, the girl lying in the basement of a hospital purposefully kept in alive in agony so that she would birth the cult’s god. In fact the entire Otherworld was an extension of her suffering. Silent Hill 2 kept the Otherworld theme but introduced the idea that people with painful secrets could now shape the town and see different things depending on what was in their own minds. Futhermore I don’t see how you’re supposed to notice the “psychology” aspect of Shattered Memories at work unless you play through at least twice and try to spot the differences. Which would be interesting if this were a stronger game.

And if you’re a Silent Hill nerdtard like me it gets worse: this Harry Mason’s catchphrase is now “I was in a car accident” rather than “have you seen a little girl”, tsk, unforgivable! Oh and he also has amnesia, but it doesn’t resemble amnesia as much as it does Alzheimer’s disease. Really, Climax? An amnesiac video game protagonist? You’re really pushing the envelope here, huh? So yeah, this character doesn’t sound like Harry Mason at all, so for the remainder of this review he will be referred to as Barry Lason.

Oh and not only is Silent Hill a normal occupied town, but Barry Lason is a citizen. Enjoy your nerd rage, SH fans.

Anyway we open with a very sinister and condescending therapist, later in the game he forces you to do degrading art therapy and some of his actions and things he says makes you wonder why the hell anyone would pay for his services. Therapist man is talking to someone, presumably it’s Barry Lason but I suspected immediately this could easily be a bait and switch. Barry Lason was driving around in some insane blizzard that has caused all the roads to be closed and convenient 3 story tall banks of snow to act as invisible walls. Just like in the original game he crashes his car, gets out, and starts desperately searching for his daughter Cheryl. Unlike in the original game you can clearly see Cheryl wasn’t even in the fucking car. So great, I could take a good guess at the ending within the first 15 minutes. Good jorb, guys.

Thrilling!

Thrilling!

When the game isn’t being extraordinarily boring it’s incredibly frustrating. It’s hard, but not in any challenging way, mostly in unfair and cheap ways. First the boring parts: most of the time you’re just plodding around ridiculously dark rooms finding no clues, no mysteries, no monsters, just walking. The game attempts to creep you out in these sections with loud music at times but because you quickly become aware there are no monsters you know there’s no threat. Occasionally you’ll run into a locked door and Barry Lason will mutter the obvious that he needs a key. The key is always right around the corner hidden in some object like a can. In fact, one of the very first key puzzles gives you two blatant clues right in a row, the second of which is literally a sign that might as well have said “THE KEY IS OVER THERE.” Okay, sure, past Silent Hill games have had some pretty ludicrous puzzles (like finding four keys to unlock a box with a piece of hair in it that you can then use to fish another key out of a drain…) but the ones in Shattered Memories are just insultingly easy. There are other kinds of puzzles too, but the solution to them all is always in some obvious location in the same room, usually with an arrow pointing at it. Other times you take pictures of the ghostly residue of things that occurred, presumably, in the past with Barry Lason’s widely ridiculed iPhone. There are a few benefits to the cellphone, however, such as easy access to the map and being able to save any time you want.

This portion of the game operates like an old point and click adventure, including the common issue in that genre where you often can’t figure out what the hell the game wants from you. Many times it wants you to work locks on doors, open cupboards and pick up objects. This is fine, but it wants you to use meticulous Wiimote motion so the game can pretend it’s simulating what it would be like to be REALLY opening cupboards and such with your own hands. It took me almost 10 minutes to figure out how to turn a beer can upsidedown and shake it to get a key out, mostly banging it around the screen like a frustrated gorilla before I got it.

Then there are the “Nightmare” portions of the game. This is our Otherworld proxy. Unlike previous Silent Hills where you’d have sparse monsters in a foggy, almost entirely abandoned town and more dangerous monsters when the blood-and-rust-covered-everything Otherworld took hold, you only get monsters in the Nightmare portions. The transitions are pretty cool, but in the end ice is still boring and not scary.

This. This is how you scare people.

The monsters as well are extremely underwhelming, they all look like faceless naked mole rat people and are more annoying than scary. Sure the monsters evolve slightly over time depending on what objects and signs you stare at the most, but there’s no rhyme or reason or clear motif here, there’s nothing “psychological” about it. Look at Silent Hill 2’s monsters: from monsters that are just two pairs of women’s legs on either end, to monsters that struggle against a straight jacket made of their own flesh, to a manifestation of one character’s molestation at the hands of her father we’re talking about some pretty mind-fuck level stuff.

And no, Climax, referencing drugs and mentioning sex every now and again doesn’t make a game “disturbing”, unless maybe your target demographic is Amish teenagers or something. In fact Silent Hill: Shattered Memories is such PG-13 horror movie fare it almost seems ludicrous that it has an M rating. It doesn’t help that most of the story pieces you get focus on obnoxious teenage stereotypes.

Anyway, Silent Hill: SM’s monsters are just screechy little bastards who never stop chasing or attacking and since they can jump, climb, and go through doors an entire horde of them could be following you at any given time.  I also found that they slow Barry Lason down before they’re even latched onto him and it’s nearly impossible to just run past them. When you do have these pests hanging on old Barry Lason seemingly humping him to death you have to use very specific waggle motions to get them off, which are kind of hard to remember when you’re struggling to get three of the things away from you before they drain your unseen health. You can get flares to scare them off for a short time, but this makes it even harder to see where you’re going considering the game is so retardedly dark. None of this would be a problem, however, if you were allowed to fight the monsters.

Yeah. No lead pipe. No gun. No rifle. Not even a board with a nail. Why? Who knows, Climax wills it?

Silent Hill Shattered Memories Silent Hill: Shattered MemoriesPrevious Silent Hill games let you decide whether to flee or fight, it was a big part of the gameplay, and many of the monsters would not actively attack you, and even if they did they were not impossibly fast. Here in Shattered Memories your only choice is to run around blindly until you find the exit of the “Nightmare”.  Barry Lason will at least automatically open doors as you run toward them, but this is ridiculous. Although the information on the GPS/map system in your phone states that when a waypoint is set you can see a “faint path” that leads in the right direction I’ll be damned if I’ve spotted it yet. Unless that meant they made all the ledges and doors glow blue for you. You can hide from the creatures, but they can find you anyway, you can throw stuff in their path but it requires a nunchuck waggle which is rather cumbersome since you’re using the joystick to move and holding the Z button to run. I died in these sections mostly because I ended up running in circles with no idea where to go, since everything beyond your flashlight is pitch black you have no peripheral vision and it’s hard to make snap decisions about which direction to go in, you also can’t slow down and think about it or even look around because you’re constantly pursued by screechy hump-monsters, and you can’t look at the map because that makes you stop running and the monsters will get you. The third Nightmare sequence even forces you to take pictures of things while there are monsters afoot. And since they can climb walls and you can’t kill them this is incredibly frustrating. Honestly, this game would have been ten times better if you could kill the friggin’ monsters, even temporarily. I can’t even begin to fathom what made them decide to make the game this way, were weapons too difficult to program in?

And I’ll say again none of this is even scary! These things are just stock jump-scare monsters, and they don’t even do that well.  What made the classic Silent Hill monsters scary was their corpse and insect-like undulating forms. It’s because those games weren’t afraid to truly disturb you and did so by creating creatures and a world based around what repulses the human psyche most. Alot of it was also in the sound design, the classic Silent Hills would feature a bevy of atmospheric sounds that would just crush you with their intensity. When you weren’t hearing disgusting, squishy noises you were hearing nauseatingly high pitched buzzing that made you feel like you just had to get out of there. The only notable atmospheric sound I’ve heard in Shattered Memories thus far is a repeated noise in a dark forest that sounded like someone eating potato chips.

Silent Hill Shattered Memories Cheryl 139x300 Silent Hill: Shattered MemoriesNow, truthfully, this game could be a decent distraction on its own, if it was an original story. The graphics are nice, especially for a Wii game, with good character models and some pretty impressive character animation, especially in the facial expressions. But the fact that it has to castrate Silent Hill 1’s plot and bank itself on the namesake of a classic series is just annoying.  In fact it is so radically different from the plot of Silent Hill 1 I am baffled as to why they didn’t just make an original Silent Hill story, you know, like Homecoming did? I mean Homecoming wasn’t up to par with the original trilogy but it at least kept in the spirit of Silent Hill games and had some good ideas (especially with the bosses.)

Without spoiling too much I’ll tell you right now the ending of Shattered Memories is a plot twist, but it’s a plot twist that renders the whole game pointless and doesn’t make any sense. You can’t just subvert the predictable ending you seemed to be building toward with a random plot twist in the opposite direction, Climax, it doesn’t work that way. It isn’t deep, it isn’t shocking, it’s just bad writing. It doesn’t help that the mysteries are all spelled out for the audience with an ending speech instead of letting them draw their own conclusions and analyze it themselves. It’s like when you can tell a generic summer horror movie got a script rewrite halfway through and no one bothered to fix the plot holes. You are not Satoshi Kon, Climax. This game is worth a rental at least, just to experience it whether you’re looking to throw yourself into a fit of Silent Hill nerd rage like me or curious about it’s much lauded but ultimately shallow gameplay mechanics.

If you want to know more about the game’s story and ending click here to see my spoiler-ridden follow-up rant.

If you'd like to experience the original Silent Hill games without having to play them I highly recommend L0rd Vega's Let's Plays. You get all of the story as well as some hilarious commentary.
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Comments (37) Trackbacks (1)
  1. Aret
    8:07 pm on December 10th, 2009

    I’ve never played the games because I am the ultimate wuss when it comes to horror, but sometimes I wonder if I shouldn’t give the original couple a try. I didn’t hate the movie. It wasn’t really scary, but it was kind of interesting. Crappy stupid ending though.

    Anyways, reading this, can I assume the ending is something like, the daughter doesn’t exist or some such stupid thing?

  2. Sai
    8:14 pm on December 10th, 2009

    @ Aret: Close. Like I said, take the obvious plot twist and then make it the opposite ;P

    Anyway, the movie got the visuals down-pat, but it also screwed up Silent Hill 1’s plot. Had they just kept with the original they would have had an actual ending. Early in the movie they set the town up to be a ghost town which kind of ruins the mystery, Harry wasn’t bringing Cheryl there because she was having night terrors, they were going on vacation. The villagers didn’t burn Alessa, her own mother did. She wasn’t burned for being a witch, she was burned as a sacrifice so she could become a vessel for the cult’s god. And it works. And of course the most grievous offense: No Harry Mason!

    Like I posted at the end if you don’t want to play the games yourself just watch some Let’s Plays, L0rd Vega’s are especially win.

  3. shantella
    9:12 pm on December 10th, 2009

    Doesn’t look like anything I would play… that’s for dang sure.

  4. toshibu
    10:24 pm on December 10th, 2009

    well apparently you werent the only one who didnt like it, x-play gave it a 2 out of 5

  5. Two-Awsome-Fancharas
    12:14 am on December 11th, 2009

    … for some reason, when you mentioned the sound in the forest, I started thinking of Death Note… XD

    Doesn’t sound like it’s a good entry to the Silent Hill series D: … though this is the first I’ve heard about the “re-imagining”, to be honest.

  6. Bobbie00
    12:18 am on December 11th, 2009

    I agree with you I don’t really like the way the series is going and the fact you can’t fight was so stupid. The old silent hill games really were more scary I never thought about the affect the noises could have before lol

  7. forbiddenhero
    1:15 pm on December 11th, 2009

    Why do Konami and Capcom feel the need to kill some of their best series? I was looking forward to this game, but all I got was crap, and I haven’t even bought it yet. I still want to get it since I’m collecting the series. Oh and thanks for telling me about LordVega. That was very Nastalgic and humorous.

  8. sonia-the-blue-aura
    1:16 pm on December 11th, 2009

    The reason why this game is so bad is that Team Silent Hill is no more and that they freaking let some MORONS make it.

    Have they even actually played the first one?
    Here’s what I don’t like about it.

    No Weapons to defend yourself with: C’mon! It’s not survival horror without the freaking survival tools! They should at least give you a knife or the traditional pipe!

    Cybil Bennet’s new look: …. SHE LOOKS LIKE AN UGLY BRUNETTE. OH MY GOD, WHAT HAPPENED TO THE AWESOME KICKASS BLONDE WE ALL KNOW AND LOVE?

    The enemies: …. They could be SO much scarier.

    The opening: No opening where you’re in a dark alley, getting killed by a bunch of little demons with knives?! It’s enough to make me want to cry!

    The end result is “Congratulations, you’ve just butchered a classic!”

    Fuck you, Konami, FUCK you.

  9. Sai
    1:17 pm on December 11th, 2009

    @ Sonia: Cybil becomes a kickass, and highly sexualized , blond if you stare at alot of racy pictures and make Harry a perv. PSYCHOLOGY!

    I hate to sound like a raging weeaboo but, you know, Americans can’t do horror. They just can’t. In America horror is gore and jump scares and dumbass teenagers getting killed by serial killers. They always play it safe, they never really cross that line into the truly disturbing. And that’s exactly why these Western-developed Silent Hills suck. They just can’t push the envelope.

    Climax seems to think mentioning sex, drugs, the “choking game” and insinuating situations where a student slept with a teacher and a father had an unhealthy relationship with his daughter (mostly through audio and still pictures) is “disturbing”. I mean this kind of thing is almost cliche now. Angela was implied to have been sexually abused by her father in Silent Hill 2, but it was implied through her behavior, through the boss monster that attacks her, through the room she’s trapped in with it, and only occasionally through her hysterical rambling. It’s never explicitly said but you KNOW because of these details. THAT is good writing.

    The opening is confusing. Okay, Harry climbs OVER A FENCE and goes through a door looking for a 7 year old? How would she have gotten over there? The ending is even stupider, and the therapist pretty much sums up everything leaving the audience with nothing to speculate about.

  10. Sage
    10:03 pm on December 12th, 2009

    The really bad thing is, I’m about 90% sure I read that the composer for this game composed for the others, so that means he really slipped. Yikes. The potato chip dealie made me laugh, though.

    The non-fighting thing was actually a good idea in principle. The idea that you had to run and were unable to fight back was supposed to be scarier, according to the developers, and just as an idea, I’d have to say I agree. Being totally vulnerable and feeling rushed is a scary combination. It’s unfortunate that you say it didn’t turn out too well, since it sounds like it was really just frustrating instead.

  11. Sai
    1:28 am on December 13th, 2009

    @ Sage Yeah it WAS the same composer, you’re right the music was pretty generic, especially during the monster chases. Then again what did he have to work with?

    Yeah it could have been scarier if A: The monsters looked scarier/more threatening, and B: They weren’t able to jump you 3 at a time. Even when you have the flares, THEY’RE STILL FOLLOWING YOU. The second it goes out they pounce. It’s so annoying.

    I also don’t understand what was wrong with the slow lumbering of previous Silent Hill monsters. I mean, that’s scarier to me, you don’t know what this thing is and you have no idea what it wants. The naked molerat people were pretty clear what they wanted. And due to the plot twist and the lack of Alessa or the original plot I have no idea what the hell those things were meant to represent, if anything.

  12. Jeff
    6:23 am on December 18th, 2009

    SM enemies = Cheryl

  13. Sai
    1:18 pm on December 18th, 2009

    @ Jeff Hmm, I suppose they could be Cheryl in that they’re stopping him from realizing the truth and what, but they’re so vicious I’m still inclined to think they’re the therapy trying to break through Cheryl’s resistance. Either way I still don’t see why it all had to be boring ice.

  14. Kasumy~
    6:29 pm on December 18th, 2009

    Fanboy massive atack~ LOL

  15. Sai
    11:06 pm on December 18th, 2009

    Why does everyone think I’m a guy?

  16. ...
    10:15 pm on December 24th, 2009

    Personally I think that if you played SH1, you would have understood where the ending was coming from. This game could be seen as a sequel to SH1, not the “remake” you believe it to be. The developers even stated in an interview that it’s not a remake.

  17. Ohma
    5:21 pm on December 26th, 2009

    “I hate to sound like a raging weeaboo but, you know, Americans can’t do horror. They just can’t. In America horror is gore and jump scares and dumbass teenagers getting killed by serial killers. They always play it safe, they never really cross that line into the truly disturbing. And that’s exactly why these Western-developed Silent Hills suck. They just can’t push the envelope.”

    Well you’re not wrong, though there are more than a few trends in other culture’s horror stories that are about equally bullshit as the stuff that comes up in US made ones. It’s really all down to culture though, in the US we take our supernatural concepts from European folklore mixed with a couple big heaps of christian moralism and more modern urban myths, which ends up with a vengeful serial killer ghost monster who kills immoral teens on Lover’s Lane. Then you’ve got to take into account the whole reactionary craziness that movies in general (and in particular anything dealing even tangentially with something that could be considered by the reactionary majority as potentially bad or corrupting, like supernaturalism or sexual activity of any kind) and how that has shaped both what can and can’t be (at least if the studios want to make a profit) in movies in the US, and furthermore how that has impacted what we consider “shocking” or “pushing the boundaries”.

    Pretty much, in the US “horror” equals pretty, sexy, teens (and their effeminate guy, NEEEERRRRD girl who TALKS TOO DAMN MUCH AND ISN’T IN THE KITCHEN, and black/ethnic guy friends) getting gruesomely killed by a spiky ghost killer as both a criticism and (hilariously enough) a reaffirmation of the “dominant” norms in our culture.

    Additionally the kind of people who make horror video games (world wide really) tend towards the emotionally stunted 14 year old mentality where “OHEMGEE ITLL HAVE MONSTERS WITH BLOOD AND KNIVES AND ZOMBIES FOR LEGS AND YOULL GET A CHAIN FLAMETHROWER BECAUSE YOUR JUST THAT MUCH OF A BADASSS SPESS MAREIN!” seems to be about the best they can come up with. Team Silent was a refreshing exception with the only criticism I can come up with for their efforts being that the combat really could have used some work…just not in the ways that Climax thought. (seriously though, all it needed was a little polish to make it feel a bit more fluid, nothing fancy)

  18. Synesthesia
    9:18 am on December 29th, 2009

    wow, this review is so fucking spot on. i definitely “nerd-raged” when i finished it. actually i was pretty much nerd-raging the whole way through. i dont even know why i put myself through playing these sub-par silent hill games (including the room, homecoming, origins, and now this one), but i guess i cant help it. if it has silent hill in the title, i just HAVE to play it. now i gotta just pretend this piece of garbage silent hill game never happened, because its making my brain hurt just thinking about how retarded it was and how ive forever lost of 6 hours of my life!!! thanks for making me laugh though, your hilarious review was the only positive thing i got out of it all :)

  19. Sai
    9:51 pm on December 29th, 2009

    @ …: I know some people think it could be considered a sequel to the Bad Ending of the first game, but even for that you’d have to ignore the fact that Cheryl and Harry didn’t live in Silent Hill and Harry was separated from his wife by death not divorce.

    @ Ohma: Team Silent weren’t an exception, they were just Japanese. Actually what makes Silent Hill so unique is that it was a Japanese team paying tribute to American psychological horror. But still, unconventional American horror. Their influences included Stephen King, David Lynch, the movie Jacob’s Ladder (watch it, you can REALLY see the influence on the monster design) and the show Twin Peaks.

    @ Synesthesia: To be fair I kind of knew I was going to nerd-rage at this game before playing it, but I didn’t expect the twist to be THIS bad. With the snow and ice theme I figured at first that Cheryl would be dead having drowned in an icy lake. Really the snow and ice has absolutely no relevance at all.

  20. moldyclay
    11:59 am on January 3rd, 2010

    I can’t tell you how wrong most of these accusations are.

    Since you beat the game, you should know that a lot of the psychological stuff definitely makes sense when you go back. It has to do with Cheryl, not Harry. And it’s all related to the past.

    The snow is irrelevant, as snow was in SH1 as well. The ice was to stop Harry from finding out the truth.

    The no weapons was announced from the beginning, and it’s not a remake of SH1. Not even halfway into the game you realize that and that’s why they kept trying to say it was a re-imagining. Because it’s got the basic “Harry wants to find Cheryl” story and some location names, but it’s a completely different game. It’s like if you were to call The Dark Knight a remake of the first BATMAN movie. They are completely different and just share minor things and characters.

    SPOILERS TO OTHERS:
    In your spoiler thing you raged about Dahlia, and here you rage about amnesia, but the game makes it blatantly obvious that it’s not amnesia. And that isn’t what Dahlia was really like. Harry ‘wakes up’ and doesn’t know that these things happened, since he was just recreated now. Meanwhile, Dahlia is Cheryl’s depiction of her. Cheryl didn’t like her mom and imagined her as something else. Or, possibly, imagined the younger one as herself in some Freudian ridiculousness.

    I feel like you totally missed the point of the game because you went in nitpicking about crap like “HE SHOULDN’T HAVE AN iPHONE” and “NEW CATCHPHRASE” and pretending it was supposed to be the same game and story as SH1, then come back complaining that it wasn’t the same game. Yeah, you make valid points (Nightmare scenes weren’t that great. Keys were easily found. Very linear game. Some of the psych things were too basic of a determination for your ending), but ugh.

    You didn’t go into this objectively at all.

  21. Sai
    5:40 pm on January 3rd, 2010

    @ Moldyclay Seems to me it has more to do with showing what the real Harry was like compared to Cheryl’s idealized version (cause you can make him a drunk, a sleeze, etc.)
    The snow in SH1 wasn’t featured so heavily, just Harry remarking that it was snowing out of season giving you your first indication something was wrong.
    Again, why ice? Why couldn’t the Nightmare portions be changed up? Especially if ice didn’t mean anything theme-wise, allegory-wise or even in a literal sense (Harry’s real car accident wasn’t in winter time.)
    It’s not even a re-imaging. There is alot more to SH1 than “A guy named Harry looking for his daughter Cheryl.” You could change the character’ names and the name of the town and no one would ever think to associate Shattered Memories with Silent Hill. I’d be more likely to compare it to Alan Wake.
    That doesn’t make sense, the essentials of Batman is still there. What if they tried to make a Batman movie where his parents weren’t gunned down and his mom sewed him his original Batman costume, and they weren’t rich and Gotham wasn’t a city it was a suburb. That wouldn’t be fucking Batman. Just like this isn’t Silent Hill because the town isn’t even supernatural in any way and doesn’t play any role. It could take place in ANY town and be exactly the same game.
    From the player’s perception when you first boot up the game, he seems to have amnesia. That’s the way they play it. My review was meant to be spoiler free as well, so there you go.
    The “new catchphrase” quip was a joke, I thought that was pretty obvious.
    The iPhone still is a giant gaping plothole though.

  22. dbhf
    2:45 pm on January 9th, 2010

    I cried really hard at the ending I got, for some reason. Perhaps it was because of the “I love my daddy!” then later on he goes and dies. Thats what made me cry so, so bad, I’m thinking now. I really was upset when the doctor was like:

    “You need to forget about your father. Forget about him!… stop making up this fantasy father in your mind! …. You need to live. your. life.”

    He said something along those lines.

    That started me going and crying. Ahh, don’t be a jerk and say “Silent hill shattered memories sucks, you baby!”

    Just shut it man.

    But with the few other things like, “why’s there ice and snow?”
    I think it’s cause’ it was winter!

  23. Sai
    7:16 pm on January 9th, 2010

    Dbhf: I don’t care if you made an emotional connection with the game or enjoyed it. To each their own.

    But I still have a problem with that. Okay, it was winter in the real world. Then why did the unreal Nightmare world have to always be ice and snow? Why couldn’t there have been variety?

  24. dbhf
    6:08 pm on January 10th, 2010

    Yeah uhh, I do agree with you that just ice and snow was a bit boring. I though the game was going to be really really scary- but I found that silent hill 4 the room is scarier.

    Also, I don’t care that you don’t care. I thought the end was a bit stupid and upsetting at the same time.

  25. Sai
    1:59 pm on January 11th, 2010

    @dbhf: I can see what they were trying to go for, but it just didn’t work. A better writing team maybe would have been able to pull it off, but I dunno.

  26. Jesse
    12:37 am on January 13th, 2010

    Glad to see someone else thought this sucked, too. My friend and I just got to the 3rd nightmare already and the whole amnesia thing blows. The chase scenes are more frustrating than anything. I also said to my friend it would be cool if they gave you a bat to wack those pink fuckers with, but no…had to suck and had to take the weapons out to make it scarier. SH was never really about me being scared. It was more about, me being faced with some overwhelming stuff and then a monster(s) pops out, I pump it full of lead and then say, “There take that you, SH**!!!” Then I move on.

    My friend and I have a mutual friend, who also knows everything about SH, and who told us he loved this game and the ending was amazing… My friend texted him,” Give me a F***ing gun!” Regarding this game.

    Yep, SH shattered memories…It sucks so bad it could be called, “Silent Hill Homecoming 2 : Electric Bogaloo.” Things have been going to hell since the 4th game came out. Good game, just should have been it’s own series. All in All, Thanks Climax and Konami for butt-fucking all my wonderful memories of an awesome game series and all the good times I had playing it with friends!”

    *CHEERS*

  27. Jesse
    12:38 am on January 13th, 2010

    Also, while playing… I kept seeing ice and snow… I was like, “Where are all the dead bodies hanging around?!” Instead I got hunting cabins….

  28. Sai
    11:17 pm on January 13th, 2010

    @Jesse Yeah you get a… dead gutted bear. Deep?

    I still defend Homecoming, it at least tried to stay in the spirit of a SH game, had cool bosses and was goddamn hard. It wasn’t a good Silent Hill game, but I’d still take it over this.

  29. Jesse
    3:24 pm on January 14th, 2010

    Yeah compared to this…Homecoming starts to look real good despite not being a great SH game. Also, I think I overlooked the dead bear…or maybe didn’t get to it yet.

    But, also what bothered me about this game was how there’s not a lot to pick up and examine. I remember in the other SH games the characters had a caption pop on screen for everything you stopped and examined. Now in this game, there was tons of stuff in the levels to look at, but you can’t interact with any of it…except the momentos. (Momentos in this game = BIG DEAL!!! WHO CARES!?!) But other than that, if the game wants you to find something, you get an arrow above the item. WOW, Way to murder any bit of challenge in this game!

    Also, I thought it was dumb how if you need a key it’s usually in a box in the same room as the locked door. To me that’s just making the action of getting the door open seem like a room from one of the dungeons in Zelda on NES….where you have to do something to progress to the next room. In the old games you’d get a key, and then have to run back to the locked door. (That was so much better!)

    All in all, I think SH has been getting SH** on for awhile… (Face it, the movie was okay, but it took about 4 years to get another SH game(origins) and the sequels and other games haven’t been as good the originals.) I think it’s time to let SH go with it’s dignity in tact, so it can remain in the back of our minds as one of the best gaming experiences we’ve ever had…instead of being VERY let down with lame sequels that carry our beloved SH name. SH, it was good while it lasted.

  30. Sai
    4:27 pm on January 14th, 2010

    @ Jesse You see the bear in the real world in a cabin. Who the hell knows why it’s there or why it hasn’t rotted.

    I know! In the first part I kept hitting A trying to pick up and look at things and all it did was make Harry bleat “Cheryl? CHEEERRYYLL!!” It amused me so much that when I got to the point where you get out of the car to find Cybil I started going: “Cybil? Cybil!? Cybiiilll!”
    Americans just… can’t, do, horror. I mean, that’s really the problem here. Then again SH:4 The Room was Team Silent and that was pretty cocked up. But it also wasn’t intended to be a Silent Hill game in the first place.

  31. Jesse
    10:50 pm on January 15th, 2010

    Thanks, Sai. I’ll look for the bear next time my friend and I get together to play this.
    I also agree with you, like I said in my previous posts, I liked SH 4, But it NO WAY should have been titled SH 4. Remember how in SH 2, before you enter the apartment, James can pick up the newspaper and read about Walter Sullivan and the paper lists Walter’s hometown as something other than SH or Ashford (where the apartment complex was at in case anyone doesn’t now)? How the hell did Walter live in an apartment in Ashford and an orphanage in SH? How does that make sense?!?

    Also, this is off topic, but I’ve never heard anyone else mention this, so maybe I’m the only one who noticed…but remember rescuing Alessa in the beginning of Origins? Now watch the intro of SH 1 for ps1. Notice the lake in front of Alessa’s house and how the house seems far away from the road? In Origins, her house is practically right next to the road. However, in SH 1, you’ll see a telephone post sticking out of the lake, but the landscape looks totally different…so maybe I’m wrong. Sai or anyone else notice this error.

  32. Sai
    10:57 pm on January 15th, 2010

    Jesse: I never played Origins, don’t got a PSP. Then again its on PS2 now isn’t it? I watched part of a Let’s Play of it though. Origins was also Climax Studios, what do you expect?

  33. Escapist
    12:06 pm on January 31st, 2010

    “But I still have a problem with that. Okay, it was winter in the real world. Then why did the unreal Nightmare world have to always be ice and snow? Why couldn’t there have been variety?”
    If you played the game then you would realize that the Nightmare portions came when Harry is about to find the truth. That said, the icy is just there for metaphorical purposes: “everything freezes” so Harry doesn’t find out what’s going on.

  34. Sai
    2:19 pm on January 31st, 2010

    @Escapist: My theory is still the lack of variety was because they were trying to hide graphical limitations. And besides, such a literal metaphor is pretty subpar for a Silent Hill game.

  35. df
    2:07 pm on February 9th, 2010

    EVEN SH4 and Homecomming was much better than this piece of crap.The whole occult thing that was in the other SH games Climax has taken away.Now you have a psychologist that gives you questions of your sex life,drugs…Give me a break!

  36. Lisa
    5:16 am on February 28th, 2010

    I now see that you had made up your mind even before playing the game. Rather trying to figure out the story after seeing the ending, you decided that you would hate the game just because you needed to. Of course you don’t understand the ending – you reserved all your precious brain power on incoherent rants that try to describe this game as something it isn’t.

    Seriously, this is your review summed up in one sentence:

    “This isn’t Silent Hill 1 with updated graphics. Wah wahh.”

    Please enjoy your nerd rage on your own time, because it isn’t justified.

  37. Sai
    4:23 pm on February 28th, 2010

    @ Lisa Um.. this IS my own time. This is my blog isn’t it?

    Anyway, it’s not that it isn’t Silent Hill 1, it’s not even Silent Hill. The town has no purpose, it isn’t supernatural, it has no hand in any of this. They could have changed the name of the town and the characters and released the game under a different title and you’d never even know it was supposed to be a Silent Hill game. If anything you’d think it was a rip off of Alan Wake.

    I understood the ending, but I still think it was just a lame attempt to circumvent the “lets do Silent Hill 2’s twist ending again” thing by merely switching the roles.

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