Aug/097
Comic Making Lesson 1 – General Tips
When I asked my loyal slaves fans what sort of tutorials they’d like to see from me one that came up was comic making. Namely paneling, though one person asked about world-building and such. There’s alot of how-to drawing tutorials out there but I’ve never been into that sort of thing, not even with the really really old tutorials I used to do that the more adventurous of you could still find.
So consider these posts about comic making to be a series of lectures. The sort of disorganized, questionably helpful lectures you’d get from most aspergian college professors. I’m reluctant to get into the heavy duty technical stuff all at once (especially given my own comics process is haphazard and “learn as I go along”ish), though I’ll be using parts of my current project as an example in the future. For now I just want to go over some tips and tricks and mainly things to avoid.
Avoid Excessive Narration
Comics are a visual medium, and as such it’s important to show, not tell. If your narration gets too out of control you’ll reach the point where you might as well be making an illustrated novella rather than a comic book. Avoid opening the first issue (or any issue) of your comic with narration if you can, as these days it’s just tacky and cliche. If narration is unavoidable then at least keep it concise lest you bore the audience to tears.
For many beginners it’s tempting to just unload paragraph upon paragraph of the precious backstory they worked so hard on all at once. Not only will this overwhelm your reader but you’ll be wasting material that you could have spread out across several issues or even the entire series. Don’t be so eager to give it all away, give your audience enough info so they can understand what’s going on right in front of them and perhaps the general concept to hook them and then go from there. Let them explore your characters over the course of the story so that they can get to know those characters, if you just bombard them with narration explaining why they should care, well, they’re not going to.
Granted narration can be used well stylistically for say a noir-like or abstract comics, but if this isn’t your aim try to keep it to a minimum. Just watch this video comic review to learn everything you need to know about how NOT to use narration.
Avoid Excessive Exposition

"Your hobbies are knitting and ceramics! Wait, why do I know all this!?"
“Well, Sai!” you may be saying now, “If we can’t use too much narration surely we can tell the story through dialog right?” Right. But just make sure you avoid your characters launching into giant speeches about the plot or their motivation or, anything really. Again, the key is to show, not tell.
Now exposition itself is unavoidable, after all if you’re too vague no one will know what the hell is going on. The trick is to let plot points and details about characters reveal themselves as naturally as possible through scenes, character actions and realistic-sounding dialog. The worst offender I’ve seen when it comes to painful expository info-dumps is the comic Angel Sanctuary. Don’t get me wrong, for all its ups and downs I do like it and own the entire series, but good god is it bad about this sort of thing.
Basically, many times throughout Angel Sancatury random characters will discuss another heretofore unseen key character, their backstory and traits and then bam! That character just happens to show up one or two pages later. Or a character will show up first and another, largely unrelated, character will go “Hey! I’ve heard of him! He’s blah blah expository backstory blah.”
People. Don’t. Talk. Like. This. I mean if you saw a celebrity on the street would you run up to them, announce you’ve heard of them, and then list off all of their achievements as if they don’t already know? And this isn’t a translation issue, looking at both the scanlations and my official printed releases this exposition was pre-existing. A reader is just an invisible, unknown observer of the story events, and if they come across a random info dump that is obviously only there for their sake they’ll cease to be immersed in the story.
But do keep in mind that it’s nearly impossible to avoid a line of dialog or event here and there that exists only or mostly to inform the reader of something. However, if you’re smart about it you can disguise these instances and make them flow with the story rather than stopping it short to explain key plot points.
“Just Because It Makes Sense in Your Head…
doesn’t mean it makes sense to the audience.” This is a phrase I ended up using often when I was creating Parody into Dreams (I’ll put it back up on this site eventually… maybe.) That particular Archie brand comic suffered from this problem often where I could not for the life of me figure out what was going on or what they were even trying to convey on some of the pages.
Since I emphasized showing not telling you also need to make sure your pictures are clear above all else. The technical term for comics is “sequential art” for a reason. In a truly successful comic the story and events would still be relatively clear or at least adequately guessed at with all of the text removed. You need to make clear the actions that are happening as well as establish the characters’ surroundings. If you just draw a bunch of closeups or shots of the same character or two mugging for the camera in every single panel with little to no backgrounds you’re going to quickly lose the reader.
And that’s it for my first lesson! Some feedback would be nice to see if people want more and what they want to have covered.
Related Posts
- Comic Making Lesson 2 – Planning
- Comic Updates & Stuff
- Making Comics With Scott McCloud
- Bleach Sucks
- A Jack Chick Halloween


7:13 pm on August 19th, 2009
…why does everything you do end up hilarius?
7:14 pm on August 19th, 2009
wow, thanks Sai, alot of these tips can be applied to actual animation. (therefore they actually did help)
9:06 am on August 31st, 2009
You made some really good points, I really agree that over exposition is just cheesey and really does break immersion. But concerning too much narration, Endling’s comic ‘Ever After’ starts with a page of writing in order to set the scene and deliver background information and I found it worked quite well rather than being a bad thing.
The page is here http://ea.snafu-comics.com/index.php?comic_id=15 and although I think it’s a lot of writing I hardly got bored when reading through it. So maybe there are some exceptions to that rule?
9:24 pm on August 31st, 2009
@Zimatrix:And you know what, as much as I love Endling’s artwork that’s exactly why I’ve never been able to pay attention to any of his comics. Not only are they info dumps, but they tend to be info dumps with little context and so eventually I just have no idea what’s going on and stop caring.
He could have just started with the scene with Red and allowed the world to show itself to the audience from there. The way he has an info dump and then the opening just feels like he was rushing to get to that scene.
Where there are exceptions to the rule I’ll say I don’t think this is one of them.
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