8
Jan/10
9

Bayonetta

BayonettaBayonetta is a difficult game to describe, at the same time I can sum it up in a single word: camp. It’s pure, unadulterated camp. It’s outrageously over-the-top absolutely revels in being so. This is a very self-aware game that seems to seek to above all be entertaining and it does this very well.

On top of that it has the best action control scheme yet seen in a game. I’m serious. It’s not a God of War ripoff, it’s everything Devil May Cry 4 should have been except with hot chicks with guns on their shoes and a ludicrous sense of style. So, yeah, it’s pretty rad.

It seems it was more apt than I realized to mention Bayonetta in my discussion about Dante’s Inferno and Darksiders and how, like Hollywood, several games with similar themes keep coming out all at the same time. Although I begin to wonder if Dante’s and Darksiders were both developed as a response to Bayonetta.

Bayonetta AngelsBayonetta also focuses on a heaven and hell theme, even using the terms Paradiso, Inferno and Purgatorio for different levels of reality. However its concepts of demons and angels are refreshingly imaginative and original, yet at the same time I can see so much in the angel designs that derive from actual descriptions of angels in ancient religious writings (namely that they have animal heads, multiple faces, etc.), as well as some that are designed straight after depictions in classical paintings (such as when you see angelic figures that are just heads with wings.) Also they’re your enemies. You’re a demon-summoning, dark magic using witch after all.

The opening of the game does give you an expositive narration about the witches and their downfall, but you get to engage in an action scene the entire time. After that a lot of the cutscenes are actually kind of long, however they are so entertainingly, and often times hilariously, over-the-top, cinematic and oozing with style that you can’t take your eyes from the screen. These scenes are skippable though, which is a good thing as the game’s scoring system and unlockables seem to suggest it’s intended for multiple playthroughs.

Witch Time trailer

I can say without a doubt that the action in this game consists of the most incredible controls I have ever experienced. It’s really something that’s difficult to describe and you just have to feel to believe. Everything is so fast, so fluid, and there are so many different combinations and moves you can preform that the  game stats tell me I’ve yet to do them all. It isn’t a button masher either (at least not on Normal mode), Bayonetta will only flow from one move to the other if you time your button presses correctly and you’re rewarded with Witch Time, a brief spell of slow motion, when you deftly dodge an attack at the last moment. There’s also torture attacks that you can do when you’ve wracked up enough combo points, climax attacks to finish off boss enemies (where Bayonetta gets almost naked and her hair turns into a giant, roaring monster), and you can even pick up the various weapons of vanquished angels and use them against their comrades, and each of these also has their own unique attack animations. There’s so much going on and so much you can do that the battle system never gets old. And it doesn’t feel frantic, you feel in control the entire time and you feel like you’re actually accomplishing something, that you’re doing the wide variety of moves on purpose (and most of the time you are, most  moves have specific button and joystick combinations.)

Really so far the game has been fairly easy, but I think that’s the point. It’s supposed to be fun and you’re supposed to feel like an absolute, unstoppable badass. I have managed to die a few times, though, as healing items are far and few between (and you get points off your final level and chapter scores for using them, the gameplay expects you to time your movements intelligently and not get hit) but the game has a great checkpoint system that gets you back into the action right away and doesn’t waste your time.

The overall style and humor in this game is some weird hybrid of Japanese and American tropes, but granted alot of good can come out of Japanese tributes to American pop culture and media (Silent Hill and Cowboy Bebop come to mind.) It’s kind of like Kill Bill meets The Matrix with a bit of Bebop actually, it’s intentionally over the top and purposefully lampooning exploitation film styles but at the same time is seeped in non-stop action and impossible badassery that teeters perilously on that line between awesome and stupid. The music is pretty great too, full of fast jazz, sensual J-pop and several different versions of the song “Fly Me to the Moon”.

But underneath all of this high-flying so-unabashedly-silly-it’s-just-plain-awesome action there is a deeper story brewing about Bayonetta’s past. At first I was a little miffed to hear she has amnesia (an amnesiac hero? Again?) and really it is more for plot convenience than anything, but it isn’t really focused on much. Bayonetta isn’t brooding and emo about her lost memories, she’s always cool, confident and cheeky, she’s more aloofly curious about her past than anything but she doesn’t seem to be in much of a rush to remember.

BayonettaUnless it’s something I know I’m really going to want (Sims 3,  Assassin’s Creed 2, Fable 2  etc.) I tend to rent games first and not buy them on day one. Well I bought Bayonetta on day 3 without renting it first. I noticed that almost every website and magazine has given it straight 9’s, that is an unprecedented amount of consistency from the reviewing sphere, don’t you think? It doesn’t happen too often. Well, granted, the clumsy PS3 port has gotten mostly 8’s, but that’s to be expected.

I’d have to say it was a good purchase, it’s so nice to see such a strange game be so high profile, many gamers today only seem interested in me-too first person shooters. No surprise that Bayonetta was developed by Platinum Games, which is made up of former members of Clover the people behind equally strange games like Okami and Viewtiful Joe. Gaming is in desperate need of an injection of variety, and even though they used the old “sex sells” tactic to boost this game to a high profile it’s mostly played for laughs and Bayonetta, in both design and personality, is a very unconventional game heroine.

Share This Article:
  • email
  • Digg
  • Twitter
  • Facebook
  • MySpace
  • StumbleUpon
  • Reddit
  • Slashdot
  • Google Bookmarks
  • Yahoo! Bookmarks
  • Yahoo! Buzz
  • RSS
  • Fark
  • Tumblr
  • LinkedIn
  • del.icio.us
  • N4G
  • SphereIt
  • Suggest to Techmeme via Twitter
  • Mixx
  • LinkaGoGo

Related Posts

  1. Dante’s Vs Darksiders
  2. Batman: Arkham Asylum
  3. Warriors Orochi
  4. 5 MORE Games Whose Existence Scares Me
  5. Assassin’s Creed
Tagged as:
Comments (9) Trackbacks (0)
  1. Neo Kaiser
    11:05 pm on January 8th, 2010

    I find it odd you’re reviewing this game when you’ve only played a couple of levels.

    You also forgot to mention the constant SEGA and Capcom references.

    and I don’t really believe that “me-too” trend that everybody claims.

  2. Sai
    12:53 pm on January 9th, 2010

    Neo Kaiser: For the sake of brevity I wasn’t going to focus on every little detail I noticed. And I believe if a game fails to entertain you in the first hour or two, it’s failed to do its job. I don’t see anything wrong with talking about a game after 4 or so hours of play.

    Sides I can also come back and amend the article.

    And there are so many similar first person shooters on the market, thats why it’s called a “me-too” trend.

  3. Neo Kaiser
    9:12 pm on January 9th, 2010

    Not really, some games take a long time to get into. Mass Effect had a 4 hour intro.

    Pfft, you don’t play FPS. So you think they’re all just the same. Most of the time they’re always offering something new.

  4. Sai
    1:49 pm on January 11th, 2010

    @ Kaiser: I was pretty into Mass Effect from the start. Then again slow storytelling is something I CAN get into if it’s compelling enough. You’re talking to someone who got the completionist achievement in that game, I would explore every little sidequesty, asset-repeating planet I came across because I enjoyed it so much.

    First person disorients me, I just don’t like it. Though I will play it if a game interests me enough, like Bioshock or Portal.

  5. Neo Kaiser
    8:15 pm on January 12th, 2010

    You were into Mass Effect before the start!
    Yeah, I got that achievement too. I even got the DLC achievements. I also need to get back into that game and get all the other achievements and be level with my friends.

    lol no wonder why you hate them, you get sick. I don’t see how, I’ve never been sick. Very rarely happens to people. So what are your thoughts on Cloverfield?

  6. Sai
    11:14 pm on January 13th, 2010

    @ Neo Kaiser Hell no it took some convincing for me to get Mass Effect, I picked it up a while after it came out. I’m really not into sci-fi, especially not Star Trek/ Battlestar Galactica-esque space operas (which is exactly was Mass Effect is.)

    No really sick, I don’t get motion sickness easily. I just can’t get my bearings, in Metroid Prime 3 for example I kept backing off a cliff during a boss battle, I just grew up on platformers and games where you can actually see your character.

  7. Neo Kaiser
    9:43 am on January 14th, 2010

    I don’t see why not. You can fully customise your characters appearance and clothing then create some alien virtual rape that you’re in complete 100% control over what happens and what goes where.

    I don’t see how you can easily get lost unless you spiral out of control or teleport randomly. If that annoyed you then I don’t see how you could have survived the last boss in Star Fox 64, considering the room he’s in is just repeating patterns with no point of reference. In fact, a lot of games from that era did this.

    I grew up on those games too, I didn’t have trouble jumping into FPS. Although you can’t really count the Metroid Prime series as an FPS.

  8. Sai
    4:23 pm on January 14th, 2010

    Tell me this, who could have played Star Fox 64 as well without the rumble pack? But hey couldn’t you see your plane in third person in that one?
    I just don’t like FPS, what can I say, I have trouble moving and aiming. How isn’t Metroid Prime an fps? You’re in the first person and you shoot things.

  9. Neo Kaiser
    9:48 am on January 15th, 2010

    I was talking about the last boss that had no point of reference.

    Maybe you should change the controls so that left analog controls moving forward, backwards, and turning while the right analog controls pitch and strafing. N64 old school.
    That’s really odd considering pretty much every game, including platformers, has left thumbstick for movement and right thumbstick for camera. Even Nintendo does this.

    It’s a FPA, First Person Adventure. The focus isn’t on shooting things. That’s like saying Mass Effect is a 3rd person shooter when it’s mostly an RPG. Or that Brutal Legend is an RTS. Or that NiGHTS is a flight sim.
    Just because it has the most basic element of a genre in the game doesn’t mean it so easily fits into that category. That kinda implies that we can’t mix anything together because we must shove them into an already existing label.

Leave a comment

Anti-Spam Protection by WP-SpamFree

No trackbacks yet.